Scholarly Journals in Quakeworld
For anyone in academia, virtually all of you know how to search a database of scholarly journals when you want to see studies performed on a particular subject of interest. For example, an undergraduate stoner may be inclined to use PubMed to search for the health effects of smoking marijuana. Unfortunately, no kind of database exists in Quakeworld. The closest thing our community has is qwrama’s very own wiki; however, the wiki serves more as a reference to names and clans and the like. It does not explain concepts that are based on social sciences like psychology or sociology. Furthermore, economics can explain probabilities and percentages using game theory.
Can such a database be constructed?
We run into a few logistical problems here.
First off, pragmatism. Is this idea even worth undertaking? Many of us are busy, many of us aren’t, so what characteristics in a player will predict whether or not he or she will contribute to this so called Philosophy of Quakeworld database. Next, how do we go about naming discovered concepts? Many players undoubtedly know a plethora of different ideas and concepts that can be applied to actual game play, inter and intra clan relations, and time management, so who gets to name what? How do we come to a consensus on how to name ideas without a formal committee of some sort? Lastly, the integrity of this database could potentially be even lower than wikipedia. Let’s say “Team A” writes an article discussing the optimal amount of players to have in an active clan. They may discuss personal accounts of their successes in different numbers but this is ends up just being a case study. Case studies are biased perspectives usually lacking empirical evidence. Just a thought…
Anyway, I’m much too busy to be spearheading this idea but I would appreciate some acknowledgement for this pitch at the very least.
well judging from my CS days, 2 extras are needed.
basically, the formula goes, amount of starters + xTH man + extra (who doesn't plan to play unless starters + xTH man can't make it).
So for qw's sake it would go...
4 starters + 5th man + extra.
Some clans I was active in when I played CS had more than 1 extra but most of them were extremely inactive and were only on the roster just in case something crazy happened and they were really needed.